Cunning robbers
Action-Adventure · Heist
A career criminal attempts to leave his past behind, but high-risk robberies, complicated relationships, and unfinished business threaten to pull him back into the life he wants to escape.
Read the Full Game Concept (PDF)
Complex and deep dialogues
Characters reveal their personalities, histories, and motivations through natural conversations. Their interactions build relationships, expose personal conflicts, and reveal how their pasts continue to shape them.
Gripping missions
Each mission combines gameplay sequences, cinematic moments, and challenges that test the player's ability to adapt. From preparation to execution, every job introduces new obstacles and forces the crew to respond to changing circumstances.
Environmental storytelling
Each mission takes place in a distinctive location inspired by real-world places. As the crew explores these environments together, their conversations and discoveries reveal their personalities, histories, and relationships. Environmental details provide additional context, allowing the world itself to contribute to the storytelling.

Milan diamonds
Set in the heart of Milan, this mission challenges the crew to infiltrate a jewellery shop, steal its valuable contents, and escape. Players explore the surrounding area, gather information, and prepare for the robbery while uncovering details about the city and the people who inhabit it.
Mission StagesExploration: Investigate the area, speak with NPCs, and uncover information that may help with the robbery.Preparation: Evaluate possible approaches and gather the information needed to plan the heist.Character Interactions: Develop relationships between crew members through conversations that reveal their personalities, motivations, and shared history.Execution: Put the plan into action, using the preparation phase to inform the approach to the robbery.
Dialogue sample:
Milan Cathedral Rooftop Terraces
While exploring Milan, the crew discovers a poster advertising the cathedral's rooftop terraces. The discovery sparks a conversation about the city, the places the characters have visited, and the memories they associate with them.A brief cutscene follows, revealing a quieter side of the crew as they share their experiences and perspectives on Milan.The scene offers a glimpse into the characters' shared pasts and explores what they hope to find in the future.
“I’ve always wanted to travel, to see scenery like that one,” Clark says.The camera still shows two characters from behind, with a city view in front of them.“I remember, you even made your own list of places to visit,” Camilla answers calmly“The Great Wall of China, the Pyramids, Machu Picchu, Niagara Falls, and of course Mount Fuji.” The camera shows a side profile of Clark, with a melancholic facial expression while talking.“And Atlantis…” Camilla says from behind the camera“Yeah, you can just leave this part in the past.” Clark answers. The camera shifts to the characters from the front as they look at each other.“You know Niagara Falls aren't as great as you may think. Just a lot of water falling.” Camilla smiles and turns to face the camera“Still, I want to see it. At least once.” Clark also turns to face the camera.“So... I know that Milan wasn’t on your list still… Do you like it?” Camilla smiles gently“I love it. And you know my list still exists. I'm going to see all of those places. Milan is just a warm-up,” Clark also smiles“Well, I am not going to accompany you to Atlantis. I don’t know how to swim.” Camilla laughs“Oh, come on, I was a kid.” Clark leans on the railing while Camilla still laughs.
PROJECT FOCUS
CHARACTERS WRITING · MISSION DESIGN · ENVIRONMENTAL STORYTELLING